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HVELOCITY HVELOCITYGENERIC0COMMENT&xyz size of the big sphere they fly inRAND@@@XPOS2SETYPOS2RAND@@@ZPOS2RANDCPARTICLEGENERIC6SET@@PARTICLEGENERIC0SETN@ZPOS2XPOS2COMMENTCOMMENTthe speed of the big circle INTEGRATEB HACCELERATION HVELOCITYCOMMENTCOMMENTthe big circle they fly inCIRCLEN@N@DXPOSZPOSXPOS2ZPOS2 HACCELERATIONCOMMENTCOMMENT>the speed of the small circle they follow along the big circle INTEGRATE AGENERIC7CIRCLEN@N@BXACCELERATION2ZACCELERATION2XPOS2ZPOS2GENERIC7ADDN@XPOSXPOSXACCELERATION2ADDŘZPOSZPOSZACCELERATION2COMMENTCOMMENT"sin wave to simulate Y axis motion INTEGRATEBGENERIC6 HVELOCITYSIN CYACCELERATION2GENERIC6MULVp?@@YACCELERATION2YACCELERATION2GENERIC0ADD4@@YPOSYACCELERATION2COMMENTCOMMENT)make skull face direction it is travelingVDIRfn@@n6hj@@I@- XVELOCITY XVELOCITYXPOSVDIR2HPRwd[ HPOS XVELOCITYCOMMENTCOMMENT"store last position for next frameVSET6hj@@I@- XVELOCITYXPOSL??ghosts .shaders/ui_fx/particleshaders/fatline/moth.vdl&cooked/ui_fx/fx/scenes/butterfly1.drawͫ ף; VeXformNode ?VeMeshGeometryNode)VeBoxsD@@pxDp A lcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges09_l0.drawjcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges09_l0.spkcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges09_l0.hit< VeXformNode ?VeMeshGeometryNode);VeBoxH-xDAp~DOA( kcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_homes04_l0.drawicooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_homes04_l0.spjcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_homes04_l0.hit< VeSelectNodeVeBoxKnD?h tDvA  VeXformNode T?VeMeshGeometryNode)THZVeBoxpD?[Đ(pDA ncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder24_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder24_l0.sp< VeXformNode ?VeMeshGeometryNode)nVeBox@kpDX@3 ĠqDvA] ncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_dpohedge05_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_dpohedge05_l0.spmcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_dpohedge05_l0.hit< VeXformNode T?VeMeshGeometryNode)TLVeBoxKnD? jĸHrDAncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder23_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder23_l0.sp< VeXformNode T?VeMeshGeometryNode)TdVeBoxsD?h tDAh ncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder15_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder15_l0.sp< VeSelectNodeVeBoxKRDc[†$zDSC^ VeSelectNodeVeBoxKRDc[†$zDSC^ VeXformNode \b qDu%NBw [B? VeLightNode@Tu>_g?=b qDu%NBw _`?پscf>ƛ~^6w?sӾ]gؽb qDu%NBw ? B B ?K?k?BzD? ?>}?&>*d>m???? VeXformNode T?VeMeshGeometryNode)T mVeBox`oD?H{ СyDAW ncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder12_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder12_l0.sp< VeXformNode ?VeMeshGeometryNode)?e2/VeBoxjDS@hzDAlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges14_l0.drawjcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges14_l0.spkcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges14_l0.hit< VeSelectNodeVeBoxrD? D90A VeXformNode \DyDViA`EE? VeLightNode@TDyDViA`+?;+??DyDViA`?4B4B?SCALEVRANDCB HACCELERATION RANDPITCHBPPOSCOMMENT2Hvelocity sets the heading speed on the big sphereRANDA B HVELOCITYRAND?GENERIC0SIGN?GENERIC0GENERIC0MULB? HVELOCITY HVELOCITYGENERIC0COMMENT&xyz size of the big sphere they fly inRAND@@@XPOS2SETYPOS2RAND@@@ZPOS2RANDCPARTICLEGENERIC6SET@@PARTICLEGENERIC0SETN@ZPOS2XPOS2COMMENTCOMMENTthe speed of the big circle INTEGRATEB HACCELERATION HVELOCITYCOMMENTCOMMENTthe big circle they fly inCIRCLEN@N@DXPOSZPOSXPOS2ZPOS2 HACCELERATIONCOMMENTCOMMENT>the speed of the small circle they follow along the big circle INTEGRATE AGENERIC7CIRCLEN@N@BXACCELERATION2ZACCELERATION2XPOS2ZPOS2GENERIC7ADDN@XPOSXPOSXACCELERATION2ADDŘZPOSZPOSZACCELERATION2COMMENTCOMMENT"sin wave to simulate Y axis motion INTEGRATEBGENERIC6 HVELOCITYSIN CYACCELERATION2GENERIC6MULVp?@@YACCELERATION2YACCELERATION2GENERIC0ADD4@@YPOSYACCELERATION2COMMENTCOMMENT)make skull face direction it is travelingVDIRfn@@n6hj@@I@- XVELOCITY XVELOCITYXPOSVDIR2HPRwd[ HPOS XVELOCITYCOMMENTCOMMENT"store last position for next frameVSET6hj@@I@- XVELOCITYXPOSL??ghosts .shaders/ui_fx/particleshaders/fatline/moth.vdl&cooked/ui_fx/fx/scenes/butterfly1.drawͫ ף; VeXformNode TPARTICLEGENERIC7GRAPHHPOS NORMALIZEDAGE?BBB,{>B͡>B?BGRAPHYPOS NORMALIZEDAGE?><>)I>*>վ=1?A=(Y?9>GRAPHZPOS NORMALIZEDAGE??\tѾ݈>F5??bGRAPHRPOS NORMALIZEDAGE?BE>B>8?BGRAPHSCALE NORMALIZEDAGE??SCALESCALEGENERIC7L?? right hand*shaders/code/genericsimplefastparticle.vdlͫL= VeXformNode T?VeMeshGeometryNode)T2yVeBoxhqD?pkyDAGncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder11_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder11_l0.sp< VeSelectNodeVeBox?D?:@D`rB VeXformNode T?VeMeshGeometryNode)T[@VeBox`]kD?ؤtDApncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder13_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder13_l0.sp< VeXformNode ?VeMeshGeometryNode)oVeBox?D@:@D`rBmcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_terrain01_l0.drawkcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_terrain01_l0.splcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_terrain01_l0.hit< VeXformNode THwDAG3C @VeParticleGeneratorNode TLlVeSphere?@VOCNAMEBcomposed/ui_fx/fx/scenes/spellobjects/skeletal_hand_right_bone.vocSET? 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CONDITIONAL0 CONDITIONAL0MAX? CONDITIONAL0 CONDITIONAL0SUB??ALPHA CONDITIONAL0GRAPHALPHA CONDITIONAL0??>?ֿ~?LESSu? #< CONDITIONAL1ALPHAVMAG4>1&}> CONDITIONAL3XPOSGREATER4@ A CONDITIONAL3 CONDITIONAL3ADD CONDITIONAL1 CONDITIONAL1 CONDITIONAL3IF CONDITIONAL1IF CONDITIONAL2SET=LIFETIMEENDIFSET? CONDITIONAL2ENDIFL??dust6shaders/ui_fx/particleshaders/spikedot_bright_fast.vdlͫ>VeParticleGeneratorNode TVeSphere0z{?C@ VOCNAME6composed/ui_fx/fx/particles/alpha-add-sub/add/ray2.vocSET@@ MAXPARTICLESSETLIFETIMESET=ALPHACOMMENTthis is the nighttime colorVSET ? ?>XPOS2COMMENTthis is the daytime colorVRAND ף=>?G=??PARTICLEGENERIC3COMMENT%-------------------------------------COMMENT6PG1 calculate the rise of the Value slope for MORNINGSUB?> HACCELERATIONPARTICLEGENERIC5ZPOS2COMMENT1PG0 calculate the slope of the Value for MORNINGDIVL>pB HACCELERATION HACCELERATIONCOMMENT6PG1 calculate the rise of the Value slope for EVENINGSUB>? 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MAXPARTICLESSETLIFETIMERAND>?SCALEVRANDCB HACCELERATION RANDPITCHBPPOSCOMMENT2Hvelocity sets the heading speed on the big sphereRANDA B HVELOCITYRAND?GENERIC0SIGN?GENERIC0GENERIC0MULB? HVELOCITY HVELOCITYGENERIC0COMMENT&xyz size of the big sphere they fly inRAND@@@XPOS2SETYPOS2RAND@@@ZPOS2RANDCPARTICLEGENERIC6SET@@PARTICLEGENERIC0SETN@ZPOS2XPOS2COMMENTCOMMENTthe speed of the big circle INTEGRATEB HACCELERATION HVELOCITYCOMMENTCOMMENTthe big circle they fly inCIRCLEN@N@DXPOSZPOSXPOS2ZPOS2 HACCELERATIONCOMMENTCOMMENT>the speed of the small circle they follow along the big circle INTEGRATE AGENERIC7CIRCLEN@N@BXACCELERATION2ZACCELERATION2XPOS2ZPOS2GENERIC7ADDN@XPOSXPOSXACCELERATION2ADDŘZPOSZPOSZACCELERATION2COMMENTCOMMENT"sin wave to simulate Y axis motion INTEGRATEBGENERIC6 HVELOCITYSIN CYACCELERATION2GENERIC6MULVp?@@YACCELERATION2YACCELERATION2GENERIC0ADD4@@YPOSYACCELERATION2COMMENTCOMMENT)make skull face direction it is travelingVDIRfn@@n6hj@@I@- XVELOCITY XVELOCITYXPOSVDIR2HPRwd[ HPOS XVELOCITYCOMMENTCOMMENT"store last position for next frameVSET6hj@@I@- XVELOCITYXPOSL??ghosts .shaders/ui_fx/particleshaders/fatline/moth.vdl&cooked/ui_fx/fx/scenes/butterfly1.drawͫ ף; VeXformNode T?VeMeshGeometryNode)TVeBox0fDS@ȍupDhևAPHlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges05_l0.drawjcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges05_l0.spkcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_hedges05_l0.hit< VeXformNode T?VeMeshGeometryNode)T:VeBoxpmD?4RpDA ncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder40_l0.drawlcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_occluder40_l0.sp< VeXformNode ?VeMeshGeometryNode)mn(VeBox(VD(u@!ށDPB`ocooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_collision01_l0.drawmcooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_collision01_l0.spncooked/interiors/scenes/regions/antonica/nektulos_forrest/nekf_epic01/nek_hallow/nek_hallow_collision01_l0.hit< VeXformNode TRhlD{@ ?VeParticleGeneratorNode T]*aVeSphereApB+VOCNAMEQcomposed/ui_fx/fx/systems/environment/darklight_wood/nightmare_skull_tail_add.vocSET? MAXPARTICLESSETHBLIFETIMESET@SCALECOMMENT COMMENTGRAPHGENERIC0AGEHB?/9HB? VGRAPHSMOOTHXPOSGENERIC0 BA BRX[Bd?p .” <@5\B>qIK<0yB>(Gªi$=>7?XG=Ō>ª =P?AW5Mú=oAqm=(;ApU BY=ˆzGALX3BAtBwFM>BPA(cBf>'B௫AMAn>"BāA /v>BA`,~>hB Aдj>B5@L8=>p6B>>yB>!8k>0CB>>>@QAX7@>`عd>0%O@E E>`Y>xǩ>_g>i}>` QTA腶¤T>?iAs‰>`AmA:>p2Bp!A>P7TB>Uq>,B>A>)B>(YB#>B>PD|B9'> B}?p B >AZ>B>,A>eB>5@󽀇BD'?>U[?Mk@IA—G ?6BA&?脌B@EA8 ?xBuA(?h BPAZyŠk?ѱBA0s?,B>_ACS?`/A`W>A3[#?>@C9BK&? >@pRB;(? :Ml> Z5B*?౅>A+?NJ>@qA.?`>!1?0I4D2?W>;5?=@H½ h6?NAHƽP 8?BE>9?3BX> @?B>]AB?XB>XBˆJ?X@AB[L?A|'BvBP?S"(ʞAiBLS?Pw߿H+BV?pg€/(A4qBZ?N@B\?€Q#@@;Ab?>NX>f?P@>Hqf?@VA>q?g?bA>sh?vA>~nj?`A>@)Ak?A>ATm?B>(Bpo?p;B>{jBJ;s?(2Bٹ?@Bt?*B+AdB|x? 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